PANTHEON
CLASH
Eighteen gods. Three pantheons. One arena.
build 2026-10-30-1740
How to play
- Your deck holds gods only. No magic cards. Ever.
- Draw 6 gods. Crown one as your patron: it does not fight, but gods sharing its trait gain +1 Power all match.
- Each match has an arena: Olympus favors Courage, Alexandria favors Wisdom, Elysian Fields favors Kindness (+1 Power, both sides).
- Five rounds. Each round both sides play one god, revealed together.
- The triangle: Wisdom outthinks Courage, Courage overwhelms Kindness, Kindness disarms Wisdom (+2 Power).
- Higher total wins the round. Damage equals the difference. Ties wound both for 1.
- Both sides have 25 life. At zero, the match ends. After five rounds, higher life wins. A tie means sudden death.
- Every god has one ability. Read them. Use them. The gods reward the cunning.
CROWN YOUR PATRON
Your patron does not fight. Gods sharing its trait gain +1 Power all match.